The Ship Computer is designed to tell stories, it is also a character within a story, a computer named Pandora with all the expectations of that character built-in. From its simple arcade of games, to an A.I. you can converse with, to its secure systems for Starfighter Command and its private literary collection; Pandora is something a little more than “just” a computer in a story. She is a character, within the story trying to break free of her digital confines as she presents multiple stories to you in a rather unusual format.


You would think that a computer in any decent science fiction story would be able to play games. Well, the Galactic Arcade is representative of those games as simple as they may be. They are the ship computer Pandora’s version of an arcade to entertain visitors, like yourself, students, staff, and military personal onboard the Galactic Enterprise. A simple arcade of games to play a part, within a character, within in a story. As odd as this may seem, this is part of an even larger story. There is an even larger story where you the reader can play a part.


There is so much to this story. It is not enough for us to just tell you the story; we want to show it to you in real life too. We want you to be able to reach out and touch real walls and push real buttons. We want you to become part of the story and what we are trying to do. Most navigational elements are designed to function whether hyperlinked or not. This story was designed to be more than just something to read; it was designed to be explored.